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Reverse the Verse ·
Published on this date.2016-09-09
· 20 Q&As

Star Citizen: Reverse the Verse 2.6 - LA

The developers discuss the new character pipeline for 2.6: the naked male base model, modular Star Marine armour mix-and-match with light, medium and heavy gameplay trade-offs, head tiers, scanned heads and hair fit, and skin tones. They also cover texturing, zone culling and damage states, and how CryEngine has diverged.

Transmission log

Full answers

How much do you love the naked male?

Cloud Imperium

LOVES it. It is an exciting asset and it's more than just what it looks like. What Sean didn't talk about was the zone culling technique. Now they can implement the items properly via item 2.0 with the new character.

Reverse the Verse·
Published on this date.9 Sep 2016

Can you talk about a bit about the character pipeline? Where it's been how it is?

Cloud Imperium

One of the big focuses is 2.6 which is Star Marine and the PU for what the character can wear and making armour modular. Right now you can buy light, med, heavy, but want players to swap out individual pieces.

Reverse the Verse·
Published on this date.9 Sep 2016

Is the character we saw on Around the Verse a Tier 0, 1, 2?

It was a Tier 1. Some of the heads have multiple versions depending on where you see them. The Marine suits are not tiered, same with clothing. Tier's are exclusively for heads.

Reverse the Verse·
Published on this date.9 Sep 2016
Character & clothing

Will we ever see character model damage states?

We are working on it. The ship system is pretty cool and would something like that.

Reverse the Verse·
Published on this date.9 Sep 2016

Concealed handguns or weapons under clothes?

It's a thing they can do, but isn't something being worked on. You have to figure out how it fits underneath the clothing and the animations associated with that. If they want to do something like that, it has to look good and not be something pulled out of thin air.

Reverse the Verse·
Published on this date.9 Sep 2016

Do the visors on the new marine's come down?

They're built to, but don't function quite yet.

Reverse the Verse·
Published on this date.9 Sep 2016
Character & clothing

Can you give us an update on the status of the female character model?

Cloud Imperium

In previous videos we have seen the base. Working on different shades of skin colour and fleshing out the female clothing lines.

Reverse the Verse·
Published on this date.9 Sep 2016
Character & clothing

Will different armour pieces fit all other pieces? Or are there limitations?

Cloud Imperium

90-80% will work together, there will be some that are bespoke to each other like special armour sets.

Reverse the Verse·
Published on this date.9 Sep 2016

Will we be able to mix and match armour like medium on the left leg and light on the right leg?

Yes the system is built for that, but it depends on performance. Have to find the right medium that makes everyone happy.

Reverse the Verse·
Published on this date.9 Sep 2016

Anything about the alien races?

Cloud Imperium

Working on the Vanduul quite a bit. They have been working on the Tevarin and recently doing some stuff to the Xi'An. Can't say much else.

Reverse the Verse·
Published on this date.9 Sep 2016
Lore

When you start running low on ideas? How do you draw inspiration?

Travelling and going to different places is how Josh gets the creative juices flowing and is a way he draws inspiration. Collaborating is also a great way to figure out new ideas by bouncing things off each other.

Reverse the Verse·
Published on this date.9 Sep 2016
Development process

Any advantages to the different tiers of armour?

Cloud Imperium

From a gameplay standpoint yes such as light armour is lighter and more maneuverable but takes more damage, vice versa for heavy armour.

Reverse the Verse·
Published on this date.9 Sep 2016

Accessories like glasses and cigars?

Cloud Imperium

Yes.

Reverse the Verse·
Published on this date.9 Sep 2016
Character & clothing

What is the purpose of facial animations for player characters?

They have some really cool ideas that they don't want to go into it yet because they are not ready to be spoken about, but there are some cool ideas of why they are important.

Reverse the Verse·
Published on this date.9 Sep 2016

Are holsters considered an article of clothing with different styles and colours?

Sort of, they are more of an accessory and they can be customized, but not necessarily like "clothing" par se, but you can change the colour.

Reverse the Verse·
Published on this date.9 Sep 2016

What are some recent challenges that you have helped the Art and Design Teams overcome?

Everyday there is a new challenge. It's difficult to schedule around as things constantly change. A good example is they are up against is: The fit of the hair across all the different heads. There is about 120 different heads that have been scanned. Everyone's head shape is different so you can't just copy and paste.

Reverse the Verse·
Published on this date.9 Sep 2016

How are characters textured - tiled like the ships or high resolution?

They are different than the ships. It's a blend shader technique. It's a set of tile textures via the layering system, but it's not quite as simple as having a couple of preset materials and masking them out for piece. You have to have a bunch of draw calls per piece and finding the balance is a challenge.

Reverse the Verse·
Published on this date.9 Sep 2016

How does zone culling work and how does it allow damage and tears to work?

What they'd loved to do is have what the ships damage system is and port that over for the character, but it's a lot more complex for characters. The mesh is different for characters than ships.

Reverse the Verse·
Published on this date.9 Sep 2016

What is the biggest technical accomplishment that you have had so far?

Cloud Imperium

It depends because it changes a lot. When Sean was still working with CryTek he was proud of the first demo Chris put out with the Bengal. Currently he is proud of the Gamescom demo and the CitizenCon demo from last year with the landing demo. Overall it's more the team in general and what they're able to accomplish.

Reverse the Verse·
Published on this date.9 Sep 2016

How much does the Star Citizen CryEngine differ from the CryTek one?

Cloud Imperium

It's immensely different. Some things are the same, but in other areas it's completely different with all the new tech that's been built like 64-bit (floating point unit) and shading techniques.

Reverse the Verse·
Published on this date.9 Sep 2016