Ok so the PvP slider is an input to the game's matchmaking system to give it a hint of kind of like who it should be matching you with.So what happens is, when you fly around in space, you have you know, you're in your view, your universe view, and the server up there is basically looking at where you are and it's looking at everyone else and all their different machines, and then basically seeing where everyone else in the galaxy is and if it feels like there's someone close to you or there's an AI that's close to you, it basically would tell your local client "Ok, this person's close to you," then that person would be streamed into your instance or that AI would be streamed into your instance.So the PvP slider is essentially an extra variable for the matchmaking criteria. So the matchmaking criteria is on a whole bunch of things. It's on things like ping, obviously we don't want to be putting people together where there's a huge latency. It's on whether who's your friends, who's your enemy, who's your people of interest. Also it would have some level of skill rating in there. So we'll kind of track are you a new player or are you super experienced. And based on that, in most of the areas, because some areas there won't be any, it will be whoever is there verses PvP or not. But if you basically said "Hey I would prefer to have more PvE than PvP," it would give a preference to the AI flying around rather than real player. So if there's an AI pirate and there's a real player pirate, it would drop the AI pirate into your instance to fight if you were more towards PvE than PvP.You defintiely would get other players streamed into your space that wouldn't be hostile, say maybe a friend of yours or something. So you could definitely get a co-op kind of feeling, and that's going to be an on-going process, but the whole idea of it is: you should be able to fly around in the game and if you wanted that more Privateer/Freelancer experience that's kind of what will happen to you.It will just be you'll mostly see AI and then if there's other players it will be probably friendly players, or if you're in like certain areas of space where there's no holds barred, it definitely could be an unfriendly player. But you'll sort of know that ok, well those are the dangerous areas. So if you're a new player and you don't really want to be dealing with tough other players, then you probably should avoid those.I would like to say one other thing, you definitely can have NPCs that are tougher than any player could ever be. It's a computer that runs it, it knows exactly where you are and it can calculate the correct firing solution much better than a player could ever do, so I think it is a bit of a misnomer to think that NPCs aren't necessarily as tough as real players. In some cases, NPCs could be tougher than real players.But essentially the slider just sort of allows you to effect the kind of people that will stream into your space as you're traveling across the galaxy, and hopefully that will mean if you want to play a more Privateer style game, and be just by yourself, you can have that experience. If you want to play with your friends and co-op against AI, that can happen. But also if you want to mix it up with other players, that will happen too.And you know, we'll have some other stuff. I mean I know there's always the question where people are always worried that's an exploit if you can change it dynamically, and we're not going to let you change it dynamically as you're flying around.So it's kind of a setting you have as you fly around, and as I said, there are some areas that are kind of no-holds-barred, and those areas will also have some really cool stuff in, so I'm hoping at some point you'll get brave enough and you get good enough and you'll go to some of these areas to get this one particular kind of weapon that you can't get elsewhere or salvage an alien wreck, but you have to take some risks to get there. So it's a sort of risk-reward basis. So I hope that answered the question on the PvP slider.