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Are you willing to redesign the cockpits (size of displays, fonts, field of view, etc.) once the final specs of the Oculus Rift consumer version are known if you think that is needed to be playable or enjoyable with the Oculus Rift?asked by Robrto Elena

TL;DRIf the Oculus Rift works correctly, they wouldn't redesign ships or cockpits for a single peripheral, and they're confident the current setup will work well with it.

I would say that, if the Oculus Rift works correctly, we shouldn't have to do that, and we would not be redesigning ships or cockpits for one peripheral that we're going to work with.Even if it's a peripheral that everyone is excited about and we're excited about, I have a Rift sitting right on my desk right now. I will say that we're pretty in-sync with the Oculus folks. We have the HD prototypes in Austin and here in LA, and obviously the new stuff coming out, we get to see it in a very early stage, and I would say that our current set up is gonna work really well with it. You know we're focused on making that sort of VR aspect of the game work, have the stereoscopic all work really well. So I don't think we'll need to redesign our assets.We probably wouldn't, but we're pretty confident it's gonna work well with the way everything is shaping up as it is.

10 for the Chairman›Episode 01 (2013.12.06)·
Published on this date.7 Feb 2014