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In the dog fighting module, how will ammunition and missiles be handled if there is no store or economy to reload?asked by Ron Miel

TL;DRIn the Dogfighting Module you can't reload in space, but between battles you return to your hangar and adjust your loadout, using the same systems as the final game.

Ok, so the idea with the Dogfighting Module is that you'll start in the hangar and in the hangar you'll be able to load up the holotable and then you'll basically use that to decide what your loadout is on your ships, what ammunition you've got, etc. and then you get into the cockpit of your ship and you fire it up, and then the outside of the cockpit sort of turns into the holodeck and now you're in space and then you fight there.But when you're flying in the Dogfight Module actually out in space, you can't reload your missiles or anything like that, but between battles you'll be back in your hangar and you can adjust your loadout.That's kind of the fiction, the fiction is you climb into your cockpit and it goes into simulation mode. But that allows us to leverage the stuff we already have in the hangar because the whole point of this is to build our games system so we don't want to do custom stuff just for a module, we want to do it the way we'll do in the final game.

10 for the Chairman›Episode 01 (2013.12.06)·
Published on this date.7 Feb 2014