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Right now you can actually be walking one way with your head looking another, and we don't have an interface that shows you how to align that, right?

Tom DaviesGameplay Programmer

Right, and with a lot of other games that isn't such an issue because you have some kind of point of reference on the screen, like a gun or something, so you kind of always know which way your body is facing. Or games, in some cases, will have some kind of head steering, so you'll actually walk which way you're looking rather than your head being detached from your body, so that's another thing we can look into as well. I mean, Oculus is early technology right now. Everybody's kind of figuring all this stuff out. It's very cool to get it out there and see what feedback there is.

Wingman's Hangar›ep058 . February 26, 2014·
Published on this date.26 Feb 2014