Can you tell us about the shopping system?
TL;DRThey're still deciding which parts of shopping to release and when, want buying, selling, remote storage and inventory, and have a working prototype they might show in future.
So we're doing the same thing with shopping, trying to figure out, okay, we have a design owner for shopping. What parts of shopping do we want to release and when? We want, obviously, buying and selling. We want to complete that cycle of remote storage and inventory. So we're trying to figure out all that. And shopping is one of those things that we also have lots of people from around the company working on. We have people at Behaviour working on UI-related stuff. Zane Bien is overseeing that, who worked on the interface itself. We've got back-end functionality being developed in Austin as well as Behaviour for that. We have a pretty good prototype working right now that we can show off, maybe in the future, on Around the Verse or something. And we're working on the next little bit of that, so turning the prototype into an actually functioning feature in-game.