David Colson · Gameplay ProgrammerWe can do that. It's a matter of what's important on the UI. It's pretty easy. I think we actually have that value internally. We use it for things like ground effect turbulence and stuff like that. If we wanted to show that on the UI, it would be trivial. But it's a matter of, is this important information, because we don't really want to clutter the UI. It becomes this question of, is this useful information that is worth taking space on the UI for? Right now, I don't think it is, but I'm open to discussions on that. In future iterations, maybe we'll revisit that.