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Right now the altimeter is set to sea level and not the actual ground level beneath you. Has there been any discussion about an altimeter that measures from the ground below you versus one that's just at hard sea level?
David Colson · Gameplay Programmer

We can do that. It's a matter of what's important on the UI. It's pretty easy. I think we actually have that value internally. We use it for things like ground effect turbulence and stuff like that. If we wanted to show that on the UI, it would be trivial. But it's a matter of, is this important information, because we don't really want to clutter the UI. It becomes this question of, is this useful information that is worth taking space on the UI for? Right now, I don't think it is, but I'm open to discussions on that. In future iterations, maybe we'll revisit that.

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Published on this date.2019-03-01
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