What progress has been made on UI elements to assist with landing ships from the first-person pilot seat view? For example, have we considered holographic extensions of the landing pad or hangar door boundaries, ATC flight tunnels, landing cameras, directional proximity sensors, alerts, radar/LIDAR scans, MFDs, or pilots' visors?
TL;DRThe team has plans for landing aids such as AR gate brackets, a ladder-style guide, radar showing the ground below, and landing pad or flatness guidance, tied to showing terrain in the map system.
Yes. Emily might have some answers. I was just stealing her thunder a little bit.
Yeah, so there are a lot of plans and a lot of thoughts that we have. We obviously want to use the AR space for markers. If you're going into a hangar, have a gate bracket so that you know the bounds of where you're trying to go. A ladder sort of system so you have a guide to where you're trying to go. And then also we want to make use of the radar display that you have as well, to actually utilise the area map tech again to display your ship and the ground underneath you. And then obviously if you have a landing pad, it will show you your landing pad, and if you don't have a landing pad and you're just trying to land anywhere, it'll have a line with a shadow kind of thing and it will sort of guide you to whether you can land there, whether it's flat enough, that kind of thing. So these are the sorts of things that we're thinking about doing.
And that'll tie into how we want to show terrain and things like that in our map system, because I want that to be a thing.