Todd Papy · Star Citizen Live Game DirectorWell, for us, we saw 3.0, and as Erin stated, and as we stated in the development letter, in order for us to move over to this date-driven release, we needed to get 3.0 out the door. But with 3.0 going out the door, there was a lot of stuff that we felt wasn't up to snuff, and we needed to get optimizations better, just because of the overall frame rates. Then there were other usability aspects that we felt we needed to improve, and even just players understanding what they can do and what they can't do. And then, if you think about the Item 2.0 combat visor screens and those types of things, we worked really hard on those, they just didn't get to the quality level that we all wanted them to get to. So it's working towards and finalizing a lot of the issues that we felt should have been part of 3.0, but they just kept on limping along, and the guys were working very hard on it. It just didn't come to be.