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What player feedback do you believe has been the most pressing thing from 3.5 that still needs work?

TL;DRCombat is the biggest overarching issue from 3.5, with many contributing causes, and feedback is prioritized in syncs, with rough new features polished in later point releases.

Todd PapyStar Citizen Live Game Director

Obviously, there's still a lot of things. Combat. I mean, combat in general, whether that be the way that convergence works, missiles... It's not just one thing. It's usually a lot of things. And in particular with combat, it could be that basically the server's in a bad state. The way that we're doing our interpolation is off. In some cases, we've also had some ships that have invulnerable spots that we found out in our fixing, and then even just the convergence or the way that the pips work. And so there's a lot of things that come into play when we start talking about combat, but right now the biggest overarching one is combat, just because I think that's what people use the most. And then there's other things like, hey, I put my box down and then all of a sudden I lost my box, or it didn't work on the cargo grid. Bayer and I and production basically do a sync, and we go through and we talk about these things with Chris or myself or other game directors and go through and say, these are things that the community have brought up, or these are the highest-voted issues. And then we talk about it and we say, yep, let's move that into development, or we know this needs another piece of tech, so let's hold on this, but let's put it on their backlog. And so that's the way that we deal with a lot of this feedback. But part of it is reactionary after we go live, and then there's other things that we know are going to be an issue. And we just try to work through those bugs as much as we possibly can. But then at the same time, there's the release schedule. And when we talk about things, whether it be 3.5 or 3.5.1, usually with these point patches, a lot of times you get a lot of quality-of-life improvements. But if you're dropping new things like IFCS or playable female characters or ArcCorp, a lot of these features are coming in so hot that they don't have the polish that they need. And so that allows us to sweep through in subsequent releases or in point releases to fix a lot of that stuff.

Star Citizen Live›Todd Talk - Alpha 3.6·
Published on this date.3 May 2019