Talk about building the solar system in SOLID.
TL;DRGareth describes building the Stanton system in SOLID by dragging planets in as parent and child objects, which then orbit and rotate automatically, with distances he can set in kilometers.
Sure. I'm sure everybody knows that for 3.0, it's the Crusader planetary system, which is a planetary system within the Stanton star system. One of four, in fact. So what I've done is I've actually built the whole of the Stanton system and the Crusader planetary system is the polished one. But what I can do is I can just take a planet, drag it in, make it like a parent planet, like say, Stanton Star is a parent of the entire system because everything is orbiting around the star. And then I can drag in, say, Yela and Crusader and make Yela a child of Crusader, Crusader a child of Stanton. And then it just does this amazing orbiting and rotating based on who belongs to who. And then I can set the distance away from Stanton. So Crusader is however far away. We're talking AUs, which is distant. Ridiculous distance. It's the distance from, I think, Earth to the Moon is an AU? Earth to the Sun.
It's time, it takes light. So we're eight AU from the sun because it takes eight minutes.
I had to request the guy that made SOLID to give me an option to change it to kilometers so it was a value I could understand. I was like, can I have kilometers please? So I can just tell that it's distance and then the distance of the child. And then I can drop, say, Port Olisar in. Port Olisar belongs to Crusader, and then it'll sit there nicely and I can say how far away that's going to be, can move it up and down and all sorts.