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Will space get a coordinate system in the future so we can precisely describe our location in the universe?

TL;DRA coordinate system is definitely wanted, but it's not designed yet: they're still deciding on origins, resetting per system, how to present unwieldy numbers, and where to show them.

Well, we definitely need one. And with my mission hat on, I can't wait to get one because you can imagine the kind of puzzle type things we'd be able to do with that. I mean, I need to go away, talk to the system designers and stuff, but I'll hypothesize because I can see exactly how we'd do it. It's quite straightforward once you've agreed on the basics, right? So if you imagine the coordinates ran from, well, what's the origin, right? Is it Earth? Is it the sun? It would be something like that because we're humans and we're the center of the universe. And do those coordinates just run and run? Because you'd end up with huge numbers, obviously. Or do they maybe reset? Kind of like you say, okay, Stanton, you're in Stanton, so you preface it with Stanton and then say 0, 0, like the origin is the sun of Stanton. Just to start again, otherwise these numbers are just going to become absolutely unwieldy and impossible to use. So I think once we figure that out, agree on that, then it should be fairly straightforward because we have the root. We have these zones, right? The game has zones. So there's the root, which is just space. And then you get to a planet. Even inside a ship has a zone, right? And every time you step into that, your local coordinates are in relationship to it. So if you're looking at your coordinates, stepping inside a ship from space will change them. It'd be a huge number when you're in space down to a tiny number because you're only meters away from the origin of your ship. So, I mean, you can easily get around that. I assume you can just use the world coordinates, full stop. You will always be inside a solar system. When you use a wormhole or a jump point kind of thing, you'll come out in another solar system. We just reset the coordinates to that. So either way we do it, if we decide we do it with Earth being 0, 0, you basically just take how far Earth is away on the star map kind of thing and then add on whatever real world coordinates you're getting at the time onto that. And bingo, you've got coordinates. Again, too unwieldy to really be telling your friends. So that's the thing we have to figure out. At one point, I really wanted sectors on planets, so you can be like, oh, I'm somewhere in here, because again, with a mission hat on, that's, oh great, we can say it crashed somewhere in sector blah blah blah, and get you searching for it, get you scanning, all that. And we can still do that, even with coordinates, like we say the last known... these things are not broadcasting constantly, so they broadcast their position every minute or something. And when this thing has crashed, you only get the last known coordinates. So you go there and scan. So basically, the answer is as soon as we figure out how to be able to present it in a way that isn't "I'm at 0429X" forever. And where do we show it as well? That's another question. Where do we show this? Because I can't think off the top of my head of a great position for it. Bring up a mobiGlas or something like that? Or is it always on the screen somewhere? That's probably not the best way to do it. So the UI guys would need some buy-in on this as well.

Jared HuckabyHost, Community

It sounds like a question of scale. You have to decide how granular you want to drill down into it. Is there universal coordinates? And then there's system coordinates. And then within the system, are there sector coordinates, as you said? And then on each planetary body, does each planetary body then have its own set of coordinates? And then do we have sectors on the planetary body? So you want to devise a system that is granular enough to let people effectively describe where they are.

Yeah, pinpoint position, but in a manageable way.

Other video›Dude, Where's My Spaceship?·
Published on this date.1 Oct 2018