Are there any short term plans on integrating our hangar and planet side module with the mini-PU (Universe/Crusader) module?asked by HyperToxic
TL;DRChris Roberts says the goal is to fold the hangar and landing areas into the mini-PU, so that once the procedural planet transition is ready (sooner than people think) there's no separate loading, and it will grow into the Stanton system over the next few releases.
Absolutely so that is the goal! So the goal is really that Crusader which we're call the mini PU and that really is the little baby PU and it's going to be growing up in front of your very eyes and we'll be adding to it. So we're just going to be folding in everything to that. Which will be the hangar, which will be the landing areas.So as soon as we have the planetary transition; the procedural planet stuff that we've shown, in a state that we're sharing with everyone out there, which isn't going to be that far away, it'll be sooner than you guys think then you won't have any of this loading in separately to ArcCorp. So you'll just go to the planet, and then you'll fly down, and get landing permission, and land in the landing area, get out and move around, interact with people, buy things, and get missions, and get back in your ship and fly back.So that is the goal and that is what we're trying to do. So the process is like you've already seen, well you haven't necessarily but in the PTU people have seen that we've rescaled Crusader and this is true on 2.2 but essentially that's going to start changing and that will be Stanton system over the next few releases that we're doing. So we'll build out ot be Stanton and then we'll be going between the different areas and planets on Stanton, the space stations, and then ultimately when all that's working and we've got various missions and a lot of the echo system working and we open up and have jump points and then we'll move into some other systems.So that's the process, you're going to see the Star Citizen Persistent Universe grow in front of your eyes and I think the actual level of fidelity and detail which you can see as you move around even in a very compressed area like Crusader without that many things to do. So just means even though we don't have hundreds or billions of star systems there's still lots to do and lots of detail and lots of texture and that's kind of our focus is to make this feel like an incredibly, cool and alive and emergent world, that you can play a trader in some ways people can make a whole living, a whole life staying inside one star system.So there you are, that's the plans on that.