So it's that marker that's going out, and if that's within proximity, it then triggers a certain action?
Philip MellorLead Designer, Squadron 42
Yeah.
Nick ElmsCreative Director, Squadron 42
Yeah, like a head look and then resume.
Philip MellorLead Designer, Squadron 42
Yeah, so the player maintains eye contact for, say, four seconds for example's sake, and he picks up the conversation.
starfarer.space · Squadron 42: The Briefing Room - Episode 1