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So it's that marker that's going out, and if that's within proximity, it then triggers a certain action?

Philip MellorLead Designer, Squadron 42

Yeah.

Nick ElmsCreative Director, Squadron 42

Yeah, like a head look and then resume.

Philip MellorLead Designer, Squadron 42

Yeah, so the player maintains eye contact for, say, four seconds for example's sake, and he picks up the conversation.

The Briefing Room›Episode 1·
Published on this date.10 Oct 2020
EpisodeNPCs & AI