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Hence the term interrupt tech, right?

Philip MellorLead Designer, Squadron 42

Yes. Well, interrupt tech, that's a part of it. So then, for example, say you interrupt the conversation, then during that conversation you have break points. And that's points throughout the conversation where you can potentially back off. You can 180, just break off from the conversation, and they have to adapt to that. So then that's when the wild lines kick in, you know, oh, you've got somewhere to be.

Nick ElmsCreative Director, Squadron 42

That was rude, that kind of stuff.

Philip MellorLead Designer, Squadron 42

Yeah, there's all sorts. But then the player's given an opportunity to rejoin or abandon. And if you rejoin, the NPC's got to pick up the conversation. And if you abandon, the NPC's got to go back to pretty much, they gesticulate and go, oh, what the hell? I guess you don't want to talk. Then they go back to what they were doing.

The Briefing Room›Episode 1·
Published on this date.10 Oct 2020
EpisodeNPCs & AI