So you show us how the magic's done in this one [the dynamic trigger conditions video]?
Philip MellorLead Designer, Squadron 42
Yeah. So that was all done in first person, and it was all range-based. So you were backing off when you were doing the interrupts. This shows off the player in these examples. Here, I'll show you the video. So that was his focus trigger, realizing he'd seen you, and this is the player, can you see? Being fairly obnoxious.
Nick ElmsCreative Director, Squadron 42
He's got the debug markers from his feet coming out.
Philip MellorLead Designer, Squadron 42
Yeah, he's got an interaction trigger around him, and that's dynamically scaling depending on what the player's doing. So when the player 180s, it shrinks. When the player 180s again, here you can see it now, it goes back into it, increases, and then he actually picks up the conversation again.
starfarer.space · Squadron 42: The Briefing Room - Episode 1