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How will rock distribution on planets work, given how disruptive rocks are for ground vehicles?

TL;DRWith new local data, rocks will be distributed less evenly, with big ones more out of the way, so driving should hopefully be smoother, though this needs testing once a planet is finished.

I mean, we can finally do denser and better vegetation, so maybe we can do less rocks now. But we do love rocks. I know, but kidding aside, with the new local data, it will be, the distribution will be different. It will not be as even anymore. The big rocks will be more out of the way to some extent. And it will be more obvious where they are, and you will most likely be able to drive much further without being constantly thrown around by hitting a rock.

Yeah, it's not like we won't ever have places that do have a lot of rocks, but hopefully the most common scenario might be, I'm driving down a valley, there's a nice clear path down here. But up on the sides, there's like, you know, you can see the big piles of rocks coming down each side, but you can kind of make out a clear path. And it's not like just a random roll of the dice where they're, you know, a rock like immediately in front of you. So we're hoping it feels better, but until we type of finish a planet, drive along it at speed, you know, we'll have to see. But yeah, we're hoping this leads to much more realistic.

Star Citizen Live›Q&A StarEngine·
Published on this date.15 Nov 2024