Why so many rocks?
TL;DRRock density rose as scattering tech improved and budget was freed, and it now hurts traversal; they hear the complaints and are thinking about it, but it's too early to tell what the solution will be.
The more, the better. So, the rock situation. In V3, one of our big problems was that we couldn't detail out environments as nicely as we could. And the more changes we added, the more we progressed with the tech, the more budget we could free up, and the tech changed. So we were able to simply scatter more stuff than before. That's why people saw such an increase of detail in the last two years when it comes to planets in general. So that's when the rock density on the planets also started increasing. And then at some point it simply became a problem, because it started affecting traversal. For example, something like Daymar is fine. You have some rocks here and there, but sometimes it's very hard to predict where and how much of these rocks will spawn. It happens procedurally. But there's still some things that we need to figure out. It's a discussion point. It's something that we will definitely have meetings about and figure out how we can tackle the problem. Because it is, of course, a problem for design, but then art direction might want dense areas and stuff like that. So there's a conflict there. It's simply something that we will need to figure out, as with all the other stuff that we have talked about over the last years, and try to find solutions. And we definitely hear the people. We read what everyone is posting on Reddit and Spectrum and stuff like that. So we totally hear you guys and we will definitely find some solution for it. So it's too early to tell, but we are thinking about it. That's for sure.