We've made some improvements over the last year to the sheer volume of rocks folks encounter as they drive along the surface of some of our planets and moons. Is that dialed in where you want it right now, or is there still more work to do?
TL;DRThe team has heard the feedback and went back to older moons to add more drivable space, aiming for a balance, and says newer systems were designed with that balance in mind.
We've heard the feedback in the past, and I think we try nowadays to keep in mind that there needs to be a good balance, right? It can't all be covered in boulders and rocks to get stuck on. So we also went back, and I hope the fans and the players will see that, we did go back to the old moons and try to have more drivable space in there. But for us, it's a struggle, because obviously we want to cover everything nicely and have something interesting everywhere. But I also understand that if you want to have a race and you get stuck every five meters, that sucks. But for example, on Pyro and Nyx, we did keep that in mind from the get-go. So there is a good balance of biomes where you immediately know, okay, this is one where driving is going to be tricky. And then you have another one where it's like, okay, this is a good one to drive through, to kind of guide you a bit. So we're doing better on that.