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Hover mode: toggle? No toggle? Yes toggle?

TL;DRThe developers will go toward a hover mode toggle with no assistance when off, but it's difficult to do without loopholes and won't be in 3.6.

David ColsonGameplay Programmer

So this is such a difficult problem. We've heard all of the feedback about the toggle and we're going to go in that direction. But it's a really difficult problem to solve because if we say just add a toggle, right? And I know the intention, when everyone asks for a toggle, is that when you turn off hover mode, you get no assistance, right? So if you don't do anything, the ship will just fall, right? And then you have to manually thrust in whatever direction. So say if your ship is like this, then you just strafe up by however much gravity is and you'll stay level. But then if you rotate like this, you'll have to manually thrust backward and that'll be kind of a difficult problem. And that's the direction we're going to go in. But there's also more problems with that, because that is at odds with the core idea of coupled flight, because coupled flight is essentially having velocity dampers on, and so when you fall you pick up velocity and the usual function of the ship is to cancel that. And so making that not contradict that, and also making that falling gameplay work, is super, super difficult, and that's why we can't just do it and send it out. So we will do it, it won't be in 3.6 though, because we need a bit of time to make sure that it doesn't have any loopholes and it doesn't have any problems and stuff. For example, you could turn off hover mode and then hit space brake and you would just stay there, because that's what space brake is for, right? And then you would have the same gameplay of floating there and being able to do this. And so that's why the toggle is so hard to do. But we will go in that direction.

Jared HuckabyHost, Community

It's also important to remember that our live environment is still a testing environment. So we want hover mode to get its time and then we want people to experience it. We want to get all the feedback we possibly can on hover mode, because your first impression with it may not be your next impression of it as you get used to it, as you find different ships tackle hover mode differently, or hover mode affects different ships differently.

Star Citizen Live›All About Spaceships - Alpha 3.5/3.6·
Published on this date.5 Jul 2019
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