What's the status of the hover mode replacement part two? Part one was the proximity assist. Is there a part two, or are there just additional tweaks?
Richard TowlerVehicle Experience team
So it's more additional tweaks to the actual flight model itself. So going forward, we're going to change the efficiency of the thrusters in atmosphere. So they're going to be more reliant on the aerodynamics of the ship. And that's going to make the ship's VTOL thrusters, for example, much more critical to their atmospheric flight. So that's more the direction we're going, where it's going to feel like the aerodynamics are more important and it's the thrusters that are struggling to keep the ship up. So it isn't really a replacement for hover mode. It's more just doing the way that ships hover more accurately now. We're not adding this extra mode on top to solve a problem. We're actually just modeling how the ship would behave.
starfarer.space · Star Citizen Live: Adventures in Spaceships