With the new IFCS, do you also review ship masses? The Valkyrie is listed at around 75,000 kg, while the Warden is listed at around 238,000 kg.
TL;DRShip masses were largely corrected to near-true values in the new IFCS pass, and the team is approaching a point where stats could be pulled from DataForge, with no soon date promised.
Yeah, there's lots of weird things going on with mass in Star Citizen's history. There's some quirks with the old system. It didn't particularly like extremely high masses, which led to this scenario. A lot of those, we couldn't really put their true mass, and their true mass was still a design-derived value that we had to go calculate by hand. But because we were limited to a certain scale, we had the mass on paper that it should be versus the mass we could put in game to make it function. And then if someone was updating the stats page, they go, well, I don't trust the thing that's written on this page here, I'm going to go check the value that's in the XML in game. Oh, this is different. I'll put that one on because that's what's in game, so that must be right. But no, for this new IFCS, I think pretty much every ship's mass has been put to near enough the correct one. The Valkyrie mass there sounds like it's the too-light version. The Vanguard one is closer to right. When we did that pass, a lot of the ships got heavier and everyone was, whoa, what's happening here? That is towards the heavier end of stuff.
And for stats hawks, I can tell you that we're working with our Turbulent and our platform team right now to attempt to basically pull those stats directly from DataForge, instead of asking lovely people like John Crewe to go in and continuously audit them over and over again in addition to all of his other duties.
Because everyone loves to moan about the stats page. Everyone keeps saying, why don't they just do that anyway? And it's because we have items on the stats page that don't exist in-game, like jump drives, and the computers have gone missing for a while. So we've always been in this position where you couldn't just do it from the in-game stats. So until we have all those items in the ships and we can do that, there's always been a manual process, and as we all know, where there's a manual process, there's room for human error.
So I don't want to say soon or anything like that, but I'd say that we're approaching a period where we can actually start actively working on that link.