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There seems to be a disparity in ship weights compared to what it's represented in the model and xml values...ie...A ship that is big on the exterior, but that is mostly hollow in the inside... but it weighs as much as it looks like on the outside. And ships that are smaller and touted to have armor ...obviously solid or densely packed that weigh less than slightly bigger hollow ship. Is there going to be a standard metric to determining ship weights based on the volume the ship takes up and possible list of materials the ship would be made of?

Kirk Tome: Great question and i'm going to be honest with you this is all currently a guess. So all of our ship masses at the moment are rough estimates based on typically the general bounds the ship takes up so its volume we don't currently have solid metrics for the actual physical space therefore the mass would be represented in a ship there's also material density that we haven't quite figured out yet that is coming down the pipe but until then it's currently all eye balled so hopefully in the future we'll be able to get more concrete metrics for all of these masses and densities and what not to determine more realistic values of ships this will be especially important when balanced and especially cargo come online.Cargo itself is going to take up space and mass and they will change the flight characteristics when you're laden with a bunch of cargo especially on ships that can take massive amounts of cargo such as the Constellation. Huge cargo bay when it's full of really massive boxes of stuff the flight characteristics will change. How will they change? That's what we are determining now. That will come some day soon and when we figure that out I think we'll have a little bit more realistic values for all the masses of the ships.Randy Vasquez: One of the things you mentioned was the Constellation and one of the things is whenever we get cargo up and running and that adds extra weight and mass. The center of mass changes on the ships, the thrusters will have to be smart enough to adjust and then again going back to asymmetrical ships like Caterpillar we had talked about all the cargo would be in the front of the ship and all the fuel and everything else is in the back of the ship so when it's empty the center of mass is actually closer to engineering but then when all the cargo is there the center of mass changes by a good ten meters so it's going to be extra work to get that on board.KT: True once all the stuff is working it will help us to better design interchangeable thrusters so maybe you do need thrusters that have slightly slower attack but are able to move more mass efficiently especially across those long stretches of space that will encompass the PU gameplay for moving tons of cargo.RV: Cargo's going to be very encompassing for all the stuff we have like mining salvaging and repairing and all that.KT: Yep!

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Published on this date.2015-10-12
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