When will the ship stats on the webpage be correct?
TL;DRThe community team is working on a systemic, sustainable way to keep ship stats on the webpage correct, but there is no timetable, and extracting every stat is not a small task.
I was just talking with the community team, which is Tyler, Ulf, Molly and all of them, earlier today about that very topic, which is why I'm going to touch on it right now. They're working on a plan right now. The issue with that has always been about finding a systemic system that can be sustainable. Because with all the ships that we have and with all of the micro changes, trying to do them by hand just isn't a viable thing. So we're working on getting the right hooks that are necessary to try to find a systemic solution. Just know that this is a concern that the community team shares with you, and they're actively pursuing it. Again, with no timetable as always. It's in our hearts as well as yours.
I can speak to that just because on the economy side, we've had to write our own tools. Jake Neely has written some tools to strip out the relevant data, because we've got the objective pricing, right? So it's definitely not a small task to be all-inclusive for every stat that the ship has. Some of these things are amalgamations of another stat that consists of X, Y and Z that all comes together into a single thing. Heat is a great representation of that, right? Heat generation is three or four different values that are getting calculated into the total heat. So there's a lot of stuff like that; it's just figuring out how to best strip that out.