Richard Tyrer · Core Gameplay DirectorYeah, 100%. It's something that we've touched on. I know we're talking about 3.11, but it is something we've touched on in Theatres of War when we want dropships coming in. And the ships need to have meaning in the game. We've designed them that way. They're designed to give differing gameplay. So if you take a massive broadside... And also the larger ships are supposed to have, and it's something that will be coming in the future perhaps, a dampening effect, similar to a modern-day aircraft carrier that has a gyroscope that causes it to stay stable in rough waters so the planes can land on it. So we will be simulating some of that. So if you're in an Idris or an 890 Jump, you'll have less severe leans based off the relative force than on smaller ships. So for this drop we had to tweak it so that the leaning is a bit more subtle across the board, because we didn't have the medium impact reactions in terms of the staggers or the stumble locomotion. We didn't have that dampening force. But it's such a huge system and it ties into everything. It ties into when you're walking around in the back of the ships, the understanding that somebody in the ship is actually pulling some 9G maneuver and you're just stood in the back and you're like, what's going on? For example, we haven't tied it into you passing out and redding out and blacking out, and that is something we're going to be doing. So we wanted to get it live in some of these interim drops, and that was planned. That wasn't like, oh, we're not going to get it all done. That was like, no, no, let's try this here, then this and then this, because it gives us an ability to go, okay, how do we want the balance to be? How do we want to affect this? And yeah, it's exciting times.