Is deeper multi-crew gameplay planned?
TL;DRDeeper multi-crew gameplay has been planned from the start, with a captain-controlled ship permissions system being explored and hoped, together with more systems depth, to make multi-crew richer over time.
Yeah, absolutely. Deeper multi-crew gameplay has been planned since the beginning. Some interest has been picking up on it recently. We've had some discussions with CR to refine how we're going to go about things. We've been looking into building this permission system for ships, where the captain can assign item control to specific people in the ship. So he can give the engineer the role to control the power plant and the coolers, and a weapons officer the ability to control weapons, that sort of thing. And the hope is that over time, as we add more and more depth of systems gameplay inside the ships, that, combined with the permission system, will be conducive to more and more deep multi-crew gameplay. Because right now I think all of the ship control pretty much gets funneled to the pilot, and that's the issue that we want to solve in the near term. And then we'll continue adding depth to make the multi-crew experience more interesting as we keep going.