I think it's less about us designating the types of roles that players will be able to assume on a ship and more about providing people the tools and the systemic ability to create their own roles?
David ColsonGameplay Programmer, Vehicle Feature Team
Absolutely. I think that's a much more interesting gameplay prospect, and it's definitely what Chris has always wanted for multi-crew. And this is why interest in this is picking up for us at the moment, because we want to help the players define these roles a little bit better and give those roles something to do. But I think that will result in the most interesting and varied multi-crew experience, rather than having these predefined roles.
starfarer.space · Star Citizen: Calling All Devs - Idris and Multicrew