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What is your involvement in 3.0? What kinds of things does a lead writer contribute to 3.0?

TL;DRFor 3.0 the writers are mainly working on mission givers and on fleshing out locations through environmental storytelling, such as conveying the distinct personalities of Lorville and Orison, with environment teams and designers.

Dave HaddockLead Writer, Star Citizen and Squadron 42

Collectively, we are hitting on several things at the moment. The main ones have been the mission givers. We've talked a lot about mission systems and stuff like that. The people who give you the jobs, which is a surprisingly broad, huge conversation, because, as we discovered with the PU stuff, Crusader alone is a pretty massive area of space. So how do you make that feel populated and stuff like that? We've been doing a lot of stuff with mission givers and also starting to flesh out the locations as far as environmental storytelling and set decorating and stuff like that. How do we sell the personality of Lorville on Hurston as opposed to Orison on Crusader and stuff like that? Because those are two almost diametrically opposed... Hurston is really just depressing and awful and rigid and almost dystopian. And then Orison is super, hey, look at the pretty clouds outside and sky docks. So, what kind of signs would they have? What is the tone and stuff like that? So we've been talking a lot with the environment teams and the designers and stuff like that to try and work out how we sell those things.

Happy Hour›w/ Dave Haddock·
Published on this date.10 Feb 2017