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Does the lore team get involved in mission content?
Will Weissbaum · Lead Writer

In fact, we do. We work very closely with the live team and the Squadron 42 team on all the mission content. It kind of works two ways, where sometimes they'll come with ideas, and a lot of times more recently they come to us with mechanics that they have ready, or that they want to implement. And so it's kind of all these loose pieces and we help them come up with ways to glue them all together that we think is interesting. So right now what we have in 3.0 and 3.1 and 3.2 is kind of our first pass at basic generic missions showing up in the general stream from all these kind of generic delivery people. It's kind of a mixture right now. But recently, we've been working specifically to enable more functionality for procedurally generated missions and improve that workflow. Because as we're adding in a bunch of new locations, we kind of need to upgrade our toolset so that it's easier to dynamically integrate stuff as we rapidly expand outwards. And so that the system can more intelligently be able to pick between locations and items to deliver and who you're doing it for. So that's very exciting.

Dave Haddock · Narrative Director

Yeah, it's a fascinating process to look at, particularly coming to it kind of new, because it's sort of a... The system itself, currently, because we're kind of handcrafting these things, there's a sense of how a delivery mission works. Originally, there'd be a list of locations for those delivery missions that you would need to fill in. But if we wanted to add a new location to it, we would have to manually go in and add it to all of the missions that that affected. We're trying to shift over to a more dynamic way where we can just have a massive list of locations that are tagged as these can be delivery mission locations, these can be assassination missions or whatever. And so we just add to that one list and all the missions will kind of point to it.

Will Weissbaum · Lead Writer

And so this is like the very first steps, and then eventually the economy's being worked on as well. So eventually all that should be glued together so that there's economic drivers as well determining these things. For example, eventually you'll have a factory that's producing products in real time, which is generating mission content to grab that stuff and deliver it to where it's being sold, and all that kind of exciting stuff.

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Published on this date.2018-07-27
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