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What are you doing for Star Citizen now?

TL;DRLuke Davis is restructuring the locations teams into dedicated groups, such as one for the Lorville central business district, each with its own artists, designers and tech, to build locations more efficiently.

Luke DavisLocation Producer

So right now, my primary focus is basically to help restructure the locations teams and make sure that we have what it takes to build the universe that Chris and Erin and everyone is expecting us to have. And so, to elaborate a bit on that, typically we've worked as one big art team, one big design team. And we're trying to move away from that purely because of how much we work on at any one time on the game, and what we're trying to do is essentially pull the resources together, go, right, okay, you know what, we want a team to work on a landing zone, and then the next landing zone, and then the one after that, and then we want to do the same with planets, the same with space stations, and the same with missions, really. And we want to be able to go, right, landing zone, these are the artists you can pull from, these are the life designers, level designers, system designers, this is the tech you need, this is the UI you need for it, and basically pull them all in under one little group and call them the landing zone team. And they're the guys that basically move together and sprint together and basically work towards one common goal. So for example, right now, the biggest priority is doing the central business district for Lorville. So right now we have a team called... CBD, exactly. So all that right now is under a team called LZ1. So my primary focus has been essentially helping to set up the teams, helping drive the teams with my fellow producers, and of course the leads in charge of the individual areas. And yeah, that's pretty much it. I of course have Ben Parry, who's now more involved on the ship side, working alongside Mark Hong. So I still have the overview on basically all the content side. Right now it's about, right, we know how to make a ship. Ships are doing fairly well. How do we get locations out the door? How do we build the gold standards? How do we get a proper schedule for all that together? So I hop around where it's needed, Jared.

Calling All Devs›Solar System Scrutiny·
Published on this date.19 Nov 2018