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Are you leaving room for future things, like how the other modes give access to the pirate versions of those ships? Leaving room for future promotions with things that could conceivably be added to this?

TL;DRRewards are currently simple Spectrum badges, with hopes for better challenges, in-mode skins, and progression and persistence linking Arena Commander to the Persistent Universe, once fundamentals are in place.

Duncan BuntingLead Gameplay Programmer, Arena Commander feature team

Yeah, so we have a lot of ideas. We had a brainstorm session where we had so many ideas of different ways to reward people. And right now, we're going with the simple wins. So we're keeping it simple with Spectrum badges because they're fairly easy to get. But we've got some more, I would say, challenges coming up, which we're hoping will have better rewards. It's more than just a Spectrum badge. We're talking with PU teams, the Spectrum teams, and seeing what more we can give that's got a little bit more flair to it. And even within Arena Commander itself, we want to reward people with stuff in-house to Arena Commander. So Arena Commander actually supports skins and all this stuff. So we're hoping to get those as rewards eventually.

Sean TracySenior Director of Tools and Technology Content

Yeah, so to piggyback off that, the questions in regards to some of the matchmaking, ELO ranking, as well as this are all related. What this has to do with is some level of progression within Arena Commander, a reason to play this. And a lot of us, this generation of gaming or before, we kind of need some progression. You need some level of a little bit of persistence and a little bit of progression within each one of your game modes, so that you kind of feel like there's the reason to keep logging in and to keep playing it. And we want to have all of those things within Arena Commander. And it's nice because we have an entire game of content to pull from. And a lot of these are the same conversations that we had during times of when Firesprite was working on Arena Commander. It was all the same sort of progression that we'd like to still put in place here. But we've got to get all the fundamentals, just like we talked about, in place first, which is the badges, the experimental modes, and private matches. And now that we've got that kind of stuff, now we start making more reasons for the players to be there and a little bit more driving the engagement, if that makes some sense.

Jared HuckabyHost, Community

I think it would be a pretty obvious choice to have a special paint or whatnot that says "I kicked ass in Arena Commander," and you get it through earning that.

Sean TracySenior Director of Tools and Technology Content

Well, it's even further, because what Chris wants, and definitely something we've talked about at length before, is the connection between Arena Commander and the Persistent Universe. Because for a long time, we've had the sim pods; the sim pods were in the hangars. We want them in the Persistent Universe. We want it so that they can go from the Persistent Universe, jump into a sim pod, be in Arena Commander. You're in this simulation that we talk about all the time. But we don't want that to be meaningless. We don't want you just to leave and go to a different sort of game. Why not be progressing Arena Commander reputation? Why not be progressing some level of persistency within the PU so that all the stuff you're doing in Arena Commander is actually benefiting you in the PU or vice versa? What about things happening in the PU benefiting you in Arena Commander? What about ships you own benefiting you in Arena Commander? So there's so many layers of connection that can be made once that progression and persistence, I guess, and I hate using the word persistence, but once some score persistence is in place, because the persistence I'm talking about is not the Persistent Universe. This is just keeping a score.

Star Citizen Live›Arena Reborn, Part Three·
Published on this date.14 Jul 2023