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[If you can queue into Arena Commander from the PU,] there have to be some considerations for exploiting, though. Your ship can't just disappear from the PU, or people will queue for matches, go cause havoc, and accept their queue in the middle of causing havoc.

TL;DRLogging out of the PU into Arena Commander while your ship stays put is only an idea needing significant server meshing and persistence tech, not a plan; a standalone Arena Commander test booted in about 40 seconds.

Sean TracySenior Director of Tools and Technology Content

Yeah, let me explain a scenario then. I don't think you log them out is the point. I don't think they log out of the PU. I think they're still there. So if you've ever seen Black Mirror, there was a great episode anyways where they would go into a VR and basically they put this little thing on the side of their head and boom, they were out. They were like laying on their couch. And at one point in it, a little kid comes in and he's kicking the guy in his legs and he gets this little notification. And then he comes back out and he's back in the world. And I love this concept of you sitting in your fighter ship. You're in quantum. You log out, you want to go get the high score, you want to race one of the circuits, whatever, while you're doing quantum. But you get a little beep, beep, beep, shut down whatever you're doing in Arena Commander, get back to reality and you're under fire from a bunch of pirates that interdicted you or something. I love that concept. And that's where we would love to take Arena Commander to, but obviously it requires some pretty significant technology in terms of our server meshing and persistence to be able to keep those ships around whilst we boot up. And actually, since we're pontificating, let me be clear. This is pontification. We are theorycrafting here. This isn't a plan. This is an idea that we would love to get to. But the tech that it requires is significant. Having said that, though, Duncan, of course, and in every one of these so far, I think I've had a "Duncan has tried an X." So Duncan has tried to have a standalone Arena Commander run in the past. Did you want to talk about that a little bit or no?

Duncan BuntingLead Gameplay Programmer, Arena Commander feature team

I can say that, yeah, I did the test. It kind of works. Arena Commander as a separate executable was one of the strategies I wanted. Would it even work? Is the load time acceptable? With all the performance upgrades that we've had in recent times, the load times are incredibly fast now. And we're able to boot from nothing straight into an Arena Commander game in about 40 seconds, which is pretty impressive considering it's booting up the entire game to do that. Yeah, that was the test that I did. I don't know if it'll go somewhere, but it's exciting nonetheless to see how fast things are improving in terms of load times. And you'll see with 3.20 when you load into a map, it is ridiculously fast how fast you get into the action now. Whereas before, you may have a minute on a load screen for some of the maps.

Duncan BuntingLead Gameplay Programmer, Arena Commander feature team

It's one of those things where a programmer is in a meeting and they hear a director or a designer say something like, "Oh, it's probably not possible." To a programmer, that's a challenge. I want to figure out how to do that. So people were like, "You can't just load into Arena Commander like that." I bet you I can. That's essentially what it becomes. And that prototyping, that's part of the fun as well of game dev. And I love doing that kind of stuff. Sean may have stories of my prototype folder that I have of just random things I've tried throughout the years. And some of them became things. So the Pirate Swarm update came thanks to one of those videos that I made of just something I was experimenting with, and the new Vanduul Swarm that's coming for 3.20 as well.

Sean TracySenior Director of Tools and Technology Content

I want to make sure we answered that question, though. It was about logging out, whether or not he can log out. So we got the dream. In the next little while, we want to get the sim pods back into the PU and make sure that that's actually working. I have one very specific implementation that I want the sim pods to be at. For every time that we have a racing map within Arena Commander and within the Persistent Universe, I'd like some sim pods to be around the Persistent Universe location, because that way when you show up, you don't have to risk your ship for the first time. You can actually park your ship, lock it, jump into the sim pod and try it out, and then jump into your real ship and actually do it. But it's those kind of connective things that we want to do a lot more of. So anyway, hopefully that fully answers that question.

Star Citizen Live›Arena Reborn, Part Three·
Published on this date.14 Jul 2023