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Have we begun thinking about or developing any new, strictly FPS maps that are original and unique to Star Marine?

TL;DRThere are no plans for maps unique to Star Marine, to keep the team small; instead they'll reuse Persistent Universe locations, and FPS practice is planned in Free Flight.

Duncan BuntingLead Gameplay Programmer, Arena Commander feature team

Yeah. So we obviously have our classic maps there. And we've got Echo 11 that we've made a variant of for 3.20. As Sean said, starting small for now. But we're looking at the PU, essentially, for more locations that we can take stuff from. Because as we touched on in ISC, the PU has countless awesome locations that we can take and get into Star Marine in our FPS modes so you can practice there. And we've been talking with the location teams and they're so excited to work with us to get their locations into Star Marine and see where we can take that. Now, another aspect of that is I saw so many requests for a practice mode for FPS. We have Free Flight for your ships. But for FPS, there hasn't really been anything. You can get out of your seat in Free Flight, but all you have is the basic loadout with a pistol. Part of our spawning refactor and the spawn screen refactor is we're actually getting that loadout that you can use in FPS modes into Free Flight as well. So eventually that's going to be the place where we do FPS practice as well. But yeah, FPS is my preference. I'm no good at spaceship fighting. I love FPS. So I'm very excited to see all the locations that we can bring in to Star Marine and get more variety in maps there.

Jared HuckabyHost, Community

The question was actually about unique maps to Star Marine, like Good Doctor, Echo Eleven, locations that don't exist in the PU. Are there any plans, any work ahead for maps unique just to Star Marine?

Sean TracySenior Director of Tools and Technology Content

No. In no uncertain terms, not really. This is on purpose, though. This is to keep the team small. The team has always been small and will continue to be small. We don't want to hire up or form an art team just specifically for Star Marine or FPS levels. We have a huge art department within Star Citizen and within Squadron 42, and it feels like we should be able to piggyback off that large department. Now, does that mean we pull resources from Squadron or from Star Citizen? Not necessarily. Not if we don't have to. And that's why right now there's no plans really to pull any significant amount of resources from either one of those teams for making something that is unique just to Star Marine. What the team is comprised of is designers, engineers and tech artists. So that is what we have. And we will continue to do things that make sense with the team that we have.

Jared HuckabyHost, Community

I think it makes sense. It's work smarter, not harder. It utilizes all the art that's already being created by all these other teams for the PU and finds ways to repurpose that into Star Marine. And then Star Marine really does fill its role as a simulation within the Persistent Universe.

Sean TracySenior Director of Tools and Technology Content

Exactly. And again, I really tried to promise to the community that we don't pull resources from Star Citizen. We don't pull them from Squadron 42. That is a very challenging aspect of the Arena Commander team, but it's a very important mandate that we have, that we try not to pull resources anyways from either one of the products. We do our own stuff as much as possible.

Duncan BuntingLead Gameplay Programmer, Arena Commander feature team

Yeah, not just do our own stuff, but assist those teams in their testing and stuff. Like the SPK, for example, we've now got that in Star Marine. We can get very focused, quick feedback on that. Obviously it's been out for a while now, but when a new location is introduced, we can get that feedback from Arena Commander really quickly. Whereas it takes time for the PU, or maybe it's not ready for the PU. We can feed back to that team straight away. So we're actually helping those teams as well as they're helping us.

Star Citizen Live›Arena Reborn, Part Three·
Published on this date.14 Jul 2023