Will there be more mission variations in 3.3?
TL;DRThere will be more missions, but the live team is focused on rebuilding existing mission types in modular pieces so modifiers like time limits or AI can be added later.
There will be more missions, but as far as variations go... The types of missions: fetch missions, kill missions. Right now there's so many different wrappers that we can put on it. A lot of our focus, because our live team is not as expansive as some of the rest of our teams, is actually putting content on Hurston and building up that content, building up how we do things in a modular way. So right now we put out a lot of missions, and for example a fetch mission: in the beginning, it was hand-built, so it was strong-armed, let's force it through, let's basically script it in a certain way. And then now that it's in, now that we've tested it, we're like, okay, we feel that's a good mission type, let's go through and make it in modular pieces. So that's what the guys have been doing, basically rebuilding these things in modular pieces. So then when we're talking about a fetch mission, well, we can add time associated with it. We can add AI associated with it, so that you're dealing with things running away from you. It's all these different types of scenarios that we want to build and have these modifiers associated with them. So we're just rebuilding those logics on a fair amount of those right now.
Why don't you just build it that way the first time?
Because we don't know it's good. We've got to test it out and see what works, what doesn't work. And then at that point, we figure out a way to make it modular. Game development.