Yes, well, I mean there's going to be a vast amount of missions, many more than done here, but yes. I mean, there potentially could be things like prisoner transport missions, I mean obviously I"ve talked about things like trading missions, bounty hunter missions, mercenary missions, there's information running, so that's the Drake Herald which will be taking data from point A to point B. I'm not sure that the Drake Herald will latch onto a bigger ship, but it certainly will take an information burst and then it can carry it to a destination and broadcast it, or you could hand deliver a data drive, and stuff like that. But there's going to be a whole bunch, I mean the whole idea with the mission system that will run in the persistent universe is that we sort of have this bigger Universe simulation that happens, and that's sort of more a turn-based simulation, but it has 20 million AI and PC's running all around doing their stuff, and there's a whole set of rules of, these economic nodes need these kinds of products, so they request them from other areas and that will generate missions where people will take the goods and if pirates attack them then there'll be more missions for bounty hunters to go after the pirates and mercenaries to protect the convoys, and all those missions become available for AI or players.So players can take 'em or AI can take them if players don't take them, and then depending on the outcome of the missions, that either is simulated on the Universe side, if there's no players involved, which is more sort of high-end turn-based simulation, or, if players did get involved, or come across these missions, they get simulated on a high-fidelity basis, which is sort of the gameplay, running around, flying the ship, doing the actions, and the results of those get fed back into the universe simulation so if you kill some pirates, it gets told back to the Universe simulator, which says okay, these two pirates were killed in this system, so now there'll be two less pirates in that system, so you could have a whole bunch of bounty hunters, clean out the pirates in the system, and then all of a sudden there won't be pirates on the universe simulator in that system, so there won't be so much piracy, so there won't be so many missions then for mercenaries to do escorting, but of course, some pirates in another system may hear that there's no no pirates there, no competition, so they may move into it, so all of that happens, the universe system sort of runs this echo system that has a feedback loop from the game, and the game itself basically scrapes the state of the universe system periodically.We haven't quite determined whether it's every 30 minutes or every 5 minutes, but it sort of time-slices across all the systems and says, okay, who's in this system right now, what AI do we have, what are they doing, what locations they are, and then it uses that to sort of generate the local situations that you experience when you're flying around yourself. So it's kind of like the universe system is a dynamic mission generator for the game experience. You have, and so it's got a really cool feedback loop, it's going to feel really alive, even if there's only you in the game, there's still going to be loads of AI moving around. I've already said that I've got almost a 90% AI and PC's to 10% player base, even if we've got millions of players, so what that means is no matter what, the Universe will b e alive, things will be happening, there'll be reactions to what you do, and it can be with you and your friends, you can come across other players, so I think it will be a really really cool experience, and there will be lots of missions, so... not just the ones I've mentioned, or that was asked questions about.