Lisa Ohanian · Ship ArtI wish I had Randy here for this. From what I know, and if he says anything different, defer to Randy over me: the bigger ships that do have more stations and their responsibilities more broken out, you probably technically could, but it would be a lot easier [with a crew]. It's cumbersome.
Calix Reneau · DesignerYou're fully empowered to access your ship, but you're not empowered to be awesome at it by yourself.
Lisa Ohanian · Ship ArtI don't think it should be possible for someone soloing an Idris to defeat someone else in a capital ship that has a maybe slightly less talented but full crew of people.
Matt Sherman · DesignerThe efficiency loss of trying to solo things is definitely going to be [there]. It won't make things impossible. If it's like, oh, I just need to move my ship from point A to point B, and you're not really going to get into a fight, we don't want you to be stalled from that. But if you're picking a fight with a capital ship, you're going to want more than yourself on board.
Calix Reneau · DesignerAnd I don't represent the full breadth of our design decisions, but I have not heard anything about mechanically locking you out of operating your ship if you're a solo player. All the discussions are a matter of: you will not win whatever thing you're doing unless you work together in these giant ships. It's not that you walk up to it and it says, you need two more players to be a cool guy.
Ben Lesnick · Director of Community EngagementWe talked about this early on and actually put a bunch of planning into it. The idea is that, yes, a capital ship is your thing to fail. You can try to man 30 turrets at once. You're just an idiot if you do it. So it's no technical limitation. Simply your own abilities.
Jared Huckaby · Host, Community ManagerJust because you can do a thing doesn't mean you should do a thing.