Sean Tracy · Technical Director of ContentWell, they won't be first introduced to Theaters of War, because it's not really meant... So it's a driver for the combat, but it's not a driver for new systems or features necessarily. So basically, as it comes on for the PU, we'll be able to then use it, because, again, we use the exact same stuff. So if it applies to Theaters, and of course medical gameplay does, we of course want to have revives. We of course want to have, well, I hope anyway, some sort of body dragging or some sort of mechanic to get your buddy out of the way of fire before you revive him, and things like this. But it won't first go into Theaters and then later into the PU. It really, if anything, is the other way around. It'll first go into the PU, and then if it makes sense for the Theaters scenario, or if that core gameplay has to be tuned at all, it'll get tuned with Theaters in mind.
Jared Huckaby · Host, CommunityI think that's indicative of something that can't be said enough. Theaters of War development does not take away from development of the PU. All the same systems being developed for the PU are still being driven by the PU. Theaters of War is additional testing with it. It's a petri dish. I think that was the analogy you used before. It's a microcosm of this thing, so it doesn't start there. It starts here with the big thing, like it should. That's our priority. And this is this ancillary thing that we do to make the bigger thing better.
Sean Tracy · Technical Director of ContentIt just gives a good focus on just the combat and, again, the interchange of air vehicle to ground vehicle to infantry and how they all interact with each other in an aggressive fashion.