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What is Theaters of War?
Sean Tracy · Pillar Director

Theaters of War came up because we've already got two extended modules from Star Citizen. One is Arena Commander and one is Star Marine. And each of them are specific. Arena Commander was meant for ships and then Star Marine was meant for infantry. So what we wanted to do was combine the two. And basically extend Star Citizen's combat into a round-based analytical format that, one, we can profile, we can get performance better, we can balance all our weapons, balance all the vehicles, give them a real reason to exist within these certain worlds and within a very controlled kind of scenario that has some structure to it so that we can work on that, but also deliver a super fun game mode that has very, very little barrier to entry, whereas again, within the PU, it takes a little bit to get to the combat. And in some cases, people want a 30-minute quick boom, let's go have some fun kind of experience. And that's what we're bringing to it now. It is an extension of Star Citizen. And Rich has a great term, which is 360-degree gameplay. That is one of the things that makes Star Citizen what it is. So we want to bring that in there. And again, Theaters is all about finding the best 30 minutes, 40 minutes of combat within Star Citizen. What does that look like? How can we structure that, put it into a round-based mode, and integrate it into one of those given modules, whether it was Arena Commander or Star Marine or its own? And right now it is an extension of what the Star Citizen experience is. And again, it's very centered on the combat and action-oriented active elements of Star Citizen versus some of the less active or, let's say, even more passive or less combat kind of gameplay. So that is the reason. And that is what Theaters of War is. It's a round-based mixed arms combat mode within the Star Citizen universe.

Jared Huckaby · Host, Community

I do want to add that through the scenarios, though, it's also a great look at Star Citizen's history.

Sean Tracy · Pillar Director

Right on. Usually we talk about that. Tell us the stories.

Jared Huckaby · Host, Community

A chance to look back at Star Citizen's history and explore some of the key events that have shaped the universe before the present-day Persistent Universe.

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Published on this date.2021-05-01
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