Sean Tracy · Technical Director of ContentYes, if the scenario makes sense for it. Again, if there's a moment where breaching a ship makes a lot of sense within the scenario, if that's part of the story that we're telling, yeah, absolutely. But again, it's got to appear in the PU first. We have to rely on the big feature teams that are working on the PU to get their features online. And if it so makes sense that we could have a very, very focused moment of that happening, it'll become really essential to the testing and stuff for that. So if we've got a mode with it, and we've got the PU actually doing it, then sure, we can do that. Are there plans for that right this second? Absolutely not. No. I want to get the scenario done that we're doing, move on to another scenario, but really make sure that it's fun. This is number one. And there's a lot of stuff that goes into that. It's not just, is it fun because it goes pew pew bang? Yeah, cool, but does it feel good, right? The fun comes as part of that, right? If it feels crappy, you can have the most fun game in the world, but again, if it's laggy, if the responsiveness is bad or whatever, it ruins it. It just ruins that entire experience. So I want to make sure that that's all worked out first, and then we can do some of the cooler stuff.