About getting in and out of ships and seats, which always locks the player into what is, in my opinion, a way too lengthy animation that we can neither cancel nor skip: are there any plans for a refactor of this, like there are plans for ladders, vaulting, climbing and traversal?
TL;DRSome ship entry/exit animations, like the Talon's, are too long and need shortening, but speeding them up risks audio desync; being able to cancel them is wanted but is a priority issue outside his influence.
Some of them are definitely too long. Calling out the Talon, especially. That is too long. It needs shortening. We could just make the animation shorter, but then all the audio and things are out of sync, and we want to make it all feel nice. Part of the allure of Star Citizen is feeling like you're in that world. So when you start getting audio-visual disconnects, it's not great. I saw this question also hinted, why don't we just use the Ladder V2 tech for getting in and out of ships? That's never going to work. They're two very different systems. Ladder V2 is for static environment ladders, whereas ship enter/exits are very bespoke animations to the ship geometry itself, and also have a lot of events tied in, like when I start this animation, I want to start opening the canopy, deploying fins or panels or whatever. They need to be very controlled, but being able to break out of them is something I've wanted for quite a while. It's just a priority thing, and it's on a team that is not under my influence to bias, sadly.
And I think you're right, technically you could speed up the animations, but I think it's about making sure that things still feel tangible, they still feel realistic, relatable. And we did a mocap shoot, not me personally, but there was a mocap shoot done for the Wolf enter/exit, and seeing the speed at which the mocap actor, stuntman, just absolutely threw himself at the mock-up that was built out for him to use...
It's pretty terrifying.
I'd say it was pretty quick to be realistic. Him sprinting full speed at a bunch of framework and throwing himself over it into a seat was impressive to watch. Even though I only got to see the video, so it was still good.