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Are there plans for the sounds of canopy impacts, such as debris rattling against the glass in an asteroid field?

TL;DRDebris impacts on the canopy already exist after ship explosions; extending them to asteroid fields would be cool, but sounds can't be put on every intersecting particle.

Josh BellSound Designer

We actually already have that, but that might be a sign it's too quiet. Yeah, we have that now for when the ship's been blown up. We have a zone that extends from the point of the explosion, and if you find yourself and your ship in that zone, then you get debris impacts depending on how long it was since... how dense the debris would be at that point, basically. It would be cool to extend that to random ones in the middle of an asteroid field and all that kind of stuff, where a ship hasn't blown up yet. That would be cool to have.

Phil Peers-SmallwoodLead Sound Designer

Well, there's two kinds of considerations. Either we can tie into what's actually happening in the game: are there any particles, like VFX, that are impacting with the ship? Or do we just imply that... explosion goes off, we're in an asteroid field, those conditions are true, play debris kind of sounds. Yeah, I think we can't put a sound on every particle that's intersecting with the ship and stuff, that would just be nuts.

Star Citizen Live›Audio - Design & Programming·
Published on this date.8 Nov 2019
EpisodeAudioPhysics