Are there plans for adding more detailed crash sounds like hull buckling, ground scrapes, impact foley, or even sounds for when you dive at the surface of a planet at full speed and bounce?
Josh BellSound Designer
Yeah, we definitely need to improve those, but I would be hesitant to put too much work into it until it behaves the way it's supposed to, the final version of how ships interact with the ground and other objects. There's only so much you can do with audio too.
Graham PhilipsonLead Audio Programmer
We don't want to fake anything, basically, because the whole philosophy of this game is to simulate everything. And if we're simulating crumple, then we'll sonify crumple. And if we're simulating ships scraping on the ground, then we'll sonify that. But right now they're not. So we need that there to offer us those possibilities.
starfarer.space · Star Citizen Live: Sounds of a Life in Space