Josh Bell · Sound Designer, VehiclesThis is something that has been discussed. I was talking to one of our programmers about it, because I've noticed that VFX have variations on the thrusters based on damage, and I was like, is there a way we can tie into this and have audio reinforce that as well? And I think we discussed at the time that it may be something that would work with the engineering that was recently added. It's not something we've fully scoped out yet, but it's definitely something we want to do. It's just where we can fit it in, and we need to discuss how we tackle it as well.
Tristan · Sound DesignerYeah, we need to support that first from code. But we were even talking about it today. It's definitely something that we need to address. It brings a lot more immersion, for sure.