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Are you planning to introduce the sound of micrometeoroids hitting the hull of the ship while flying through an asteroid field?

TL;DRThey've built a systemic audio environment feedback component to handle ships or players contacting particles, with debris and asteroid fields as its first use, and want powered-down ships to hear small debris impacts.

Josh BellSound Designer

It's something that we've developed a system for on the audio side called the audio environment feedback component. Basically, that will handle pretty much every kind of instance where a ship or even the player will come into contact with any kind of particles or weather, that kind of stuff in the future. And that is the first use case for it: flying through the debris of a ship that's been blown up, or an asteroid field, all that kind of stuff. That'll be completely systemic.

Phil Peers-SmallwoodLead Sound Designer

And I think one thing I'd like to hear is, if you power down your ship and you're basically just in this metal husk just floating through space, you'd hear all the little tinks of little space debris hitting you, and it'd make you feel really vulnerable. Watching some of the interviews of the astronauts on the International Space Station, they'd say they'll be sleeping, and then they'll hear like a clang. And that's something going like thousands of miles an hour just hitting that space station, like right next to their head. It's a small thing, but it can be terrifying, I think.

Reverse the Verse›LIVE - The Sounds of Space·
Published on this date.15 Feb 2019
EpisodeAudioPhysics