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Is refueling ground vehicles ever going to be a thing? I mean, do they even need fuel right now?

TL;DRRefueling ground vehicles shouldn't be a problem once they have fuel, since the system can be built quickly, though it would require retrofitting many vehicles with fuel ports.

Thorsten LeimannEU PU Gameplay Features team, designer

I don't think they have fuel right now, do they? But the good thing is, once they would have it, we could have a solution to that.

Dan TrufinEU PU Gameplay Features team

It's not a problem. Once we do this, I think we will have to see how docking between two land-based vehicles will work, because that influences this, but once they start having proper fuel, I don't think it's a problem bringing your tank or whatever truck next to your friend's whatever tank and starting a refuel process. We'll have to see, because a lot of this refueling work means standardization of fuel ports throughout... right now, how many ships in Stanton, do you remember?

Thorsten LeimannEU PU Gameplay Features team, designer

No, but I think it's above 160, is it?

Dan TrufinEU PU Gameplay Features team

Exactly, somewhere there. It's in the hundreds. By the time we get this, probably we'll have vehicles in the hundreds too. So that's where the problem comes. The system we can develop fairly quickly, especially if we have ship refueling already done. I'm not worried about doing this for land vehicles, but it will be retrofitting all of the land vehicles to have fuel ports. For example, for the ships, we're doing this right now, and we've gone, well, what does make sense? And where does it make sense on every ship? And we found a very good logic here: if it's pretty much facing forward, facing towards the same direction as ship forward, and when that boom arm comes it is in view of the pilot, that is pretty much the best position you can get. So you always get that view of the boom arm coming, approaching, you can kind of go left, left, right, right, okay, bam, I'm in. And it's always important to be forward, because if it's sideways, when you're flying, the ship is very hard to coordinate and touch two points that are not oriented to your forward direction. It's a mind-boggling thing, unless you rely on the UI, which helps you. But if anyone has tried to dock a ship where the docking port is off-axis, you will know what that means.

Star Citizen Live›EU PU Gameplay Features·
Published on this date.18 Jun 2021