Elliot Maltby · Lead Mission DesignerYeah, it's something we want to do, but it's not a simple thing to do. There's a lot of downstream dependencies that we have to rely on for it, and there's a lot of edge cases. If we're doing refueling and then you board the ship and kill the AI pilot and you've just got a free ship because you sat there without any fuel, these are the sort of things we need to catch and protect against. Like a crazy amount of feedback for the player so that you know, right, I'm nearly full, or, hey, I need some help. Or maybe we do, here's the first version, it's just refueling. But then we have refueling, but you get pirated by some AI pirates. The AI needs to be able to react and communicate with you as the player and tell you about the situation that's currently happening so you can adapt appropriately. So, long story short, yes, just probably not yet because we need a few more things.