A lot of effort is being made to put a lot of physical detail into the game universe, and we've been getting a lot of awesome fiction on the website itself, so how much of this will carry over into the game itself? [And] will some of the in-game fiction be useful in various manners, such as learning tactics and procedures that could help me against certain aliens, or finding lucrative trade runs or mining resources?asked by AwesomeAD
TL;DRWebsite fiction characters and mechanics are meant to appear in the game, and tutorials will be woven into the fiction, such as Navy boot camp, to make the game feel like a second life.
The characters that we've been doing on the website and in some of the fiction that you've been reading are deliberately designed to introduce characters and gameplay and concepts that are going to be in the game. So you will run across Cal Mason, you will run across Kid Crimson, and some of the things they do, not all of them, because obviously we sort of broaden out a little bit when we're writing, but a lot of the stuff that we sort of explore there will be elements of game and gameplay, which sort of ties into one of the later questions, which is, is there going to be in-fiction sort of learning of how to fight and fly your ship and everything? Absolutely. I mean, for me, that's a much more immersive way to do it. So I would rather it all happened in fiction. So in fact, normally on our website, when we sort of try and introduce game mechanics, we're kind of doing them in some of the in-fiction stuff and the one-shot shipping news and stuff like that that David Haddock's been writing. So we're definitely doing that on our website and it will also extend into the game. So my approach for the game is, even when you're running the tutorial, it does not feel like it's a tutorial. It just sort of feels like, okay, I've joined up and I'm going to boot camp now because I'm signing up for the Navy. I want to be a Navy aviator, and you've got to go through that course, and that teaches you how to fly, use your ship, and then you get into the actual combat and the stories later on. It should all be holistic to the universe and the story. So that is all a big goal and drive. The brochure is another example of really good sort of in-fiction stuff. So yeah, we could have that as a page on our website that says, okay, here's the Aurora and here's its stats, but we're trying to dress it up and be like, okay, imagine you go into this future showroom and the sales guy's like, hey, you need the Aurora 2943 model. The LX is perfect for you. So for me, that's kind of the world I want to play in, exist in. I want to blur the line between it feeling like a game and it just feeling like a second life, so to speak. And I think if that can happen, that'll be brilliant.