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Dave Haddock mentioned some stuff about writing in-universe fiction involving player actions, such as interviewing a player who discovers a new jump point and then putting out a Spectrum post about it.Do you know how some large-scale player actions that affect the universe are going to be handled from a lore and gameplay standpoint?Like Operation Pitchfork?asked by Lamavras

TL;DRChris Roberts says an operation as big as Pitchfork may exceed what the game supports, but the goal is a live in-universe news team covering meaningful player events and weaving them into the lore.

Well I'm not so sure... Operation Pitchfork is a pretty big operation, which may be beyond the ability of the game to support in the manner that everyone envisions, but our goal is to really have player actions become part of the universe's lore and fiction.We've actually talked about once the game's live, we'd have part of the live team as almost a news team, but not a news team for today's world, it's a news team for our virtual world.So they're paying attention to what the players are doing and when there's meaningful battles, or exploration, or intrigue, or events happening, they actually create in-fiction reporting content for it. Which could go as far as interviewing some of the players involved, then having it done up as news where, if you go into a bar, there's a program playing on the monitors and it's the 60 minutes of our universe, and it's talking about this event that happened on this side of the galaxy which was a player driven event.If the player driven events are big enough or meaningful enough, our goal would be to run with them and also weave them into what we're doing with the universe. The way to think of it is the same way if you've ever played D&D a long time ago or any sort of tabletop roleplaying game, where the game master has his idea of the story he's taking them on, but he's always constantly taking what the players are doing and folding that in to what he's weaving you as a story. I mean that's the sign of a good game master. We're gonna try and do that with Star Citizen.

10 for the Chairman›Episode 15 . April 7th, 2014·
Published on this date.7 Apr 2014