Talk to me about the lore posts [the narrative team's longest-running content outside the game].
TL;DRThe lore posts began as a way to bring people into the world and later helped designers and artists, with hopes to bring some of them into the game, though porting is a lot of work.
Yeah, that was an initiative that Dave started with basically the Time Capsule series in the run-up to the initial crowdfunding campaign, just as a way to bring people into the world, to show them the type of world we were thinking of building and highlight some elements of it. And it just kept going for years and years as the game was being built, because we found that if there were certain aspects of the game that weren't ready to be experienced, being able to tell stories or show these different shows and these different viewpoints of the verse would help fill out the world for the players. But also, as we discussed earlier, for designers and artists that were also working on the game. To circle back around to your earlier question, there are times when a designer or a character artist would come to us and say, hey, I'm about to work on this. What have you established? What can I read? And then we'd have this backlog of material we'd be able to feed them, which would then help them do their job, or at least put them in a certain direction. So we just found it was a really fun way to get people into the world, to introduce it for them. And this extended into Jump Point, into the lore pieces that we have there, the different adverts for some of the subscriber items that were always in Jump Point. Whenever we had a chance to just make the world seem alive from different angles, we decided to do it that way. So whether it's an SET, which is a fake TV talk show, or a TV talk show in that current age, or whether it's Parker Terrell and the Plain Truth spitting conspiracy theories about the future, or a news post, it was always a really fun and interesting way to dip into the world and to show people our intention for it. So while it's not tactile in game, we will hopefully bring some of those posts into the game. It's a lot of work to be able to port all that stuff over, but it still exists in the framework of the wider Star Citizen universe. So it's just a part of our job to help fill it in and add that color where we can.