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That's great for allowing us to better manage when somebody checks something in, but what are we doing to stop the check-ins that aren't supposed to happen?

Benoit BeausejourChief Technology Officer

Well, it's pre-validation, right? This validation framework I'm talking about is pre-check-in. I'm working on the game. I'm like, I'm going to add a new gun and I'm going to price this and I'm going to make it super powerful. Well, that would flag. I could not check that in. The system would go, wait, you need some authorization before you can check this in, because of these reasons, which currently we don't have. That's cross-checking. Obviously in each silo, yes, but not within.

Star Citizen Live›Tech Talk·
Published on this date.18 Jun 2026